4A Games' Metro trilogy came to a gratifying end with its most ambitious game to date. Metro Exodus packs a lot of game into deceptively small open worlds, focusing its efforts on making every minor interaction meaningful. Guns are ultra lethal and ammo is scarce, meaning you'll almost never be shooting your precious AK-47 full-auto. Weapons can be modified anytime with transformative attachments or receivers capable of turning an SMG into a shotgun. Though the same gun will also jam if you don't take care of it. If you love diegetic design, Exodus is a feast. Every little gizmo and widget on Artyom's bracer has a purpose (the small piece of real estate holds a stealth indicator, a compass, a radiation meter, and a watch) and the map is a real-world object that Artyom holds.
This absurdist retelling of Dante's Inferno stars a murderous robot fueled by human blood, or, as the game helpfully puts it, \"Mankind is dead. Blood is fuel. Hell is full.\" Ultrakill's mega-grimdark existentialist nightmare is helpfully offset by a gleefully dark sense of humor, and its vision of hell is truly creative and unique. My favorite layer, Greed, consists of a vast desert of gold dust punctuated by Egyptian pyramids. More than any other shooter, Utlrakill is just fast. You're constantly bouncing around, swapping weapons, countering resistances, and trying to keep a Devil May Cry-esque style ranking high. It manages that Neon White thing where even low-skill play feels thrilling and masterful, while high-skill play looks impossible. Acts one and two have landed in early access so far, and their ample secrets and built-in replayability with the ranking system offer plenty of options to keep you busy.
Where things get murkier is if you're an Xbox or PC player who's looking to experience Skyrim for the first time or if you're someone who likes to mod the hell out of Skyrim (like me). There's a good chance that the Anniversary Edition of the game will break a ton of the popular mods that thousands upon thousands of players consider to be a core component of their playthroughs, and it's unclear whether it will be easy or difficult for mod authors to make their mods compatible with the new version of the game.
Overall, how are you feeling about Skyrim Anniversary Edition Are you planning on getting the full package, or are you just going to take advantage of the free upgrades and skip buying the Creation Club content Are you going to avoid the Anniversary Edition entirely and stick with Special Edition Let me know in the poll below, and make sure to discuss your reasoning in the comments. Personally, since I'm a heavy modder, I'm probably going to stick to Special Edition in the short term, although I may eventually switch to the new version.
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